nizima LIVE can display still images, animations, and Live2D models of small objects and other items as items.

This page summarizes the specifications of items in nizima LIVE. Please refer to the contents of this page when creating and selling items at nizima.


Specifications common to each item

About nizima LIVE configuration file

To sell items with settings on nizima LIVE, register the item on nizima LIVE, export the settings file, and include it with the work for sale.
Including the configuration file will allow nizima LIVE to display the item name, specific usage, terms and conditions, and other settings in the nizima LIVE item list window.

  • It is possible to load in nizima LIVE and sell in nizima without a nizima LIVE setup file.

The configuration file is saved in nizima LIVE’s own file format “.live.json”.
The information that can be saved for each item is as follows. For details of each information, please refer to the settings section of the registered items.

Item TypeInformation that can be stored in the .live.json file
Live2D Items– Item Name
– Item Description
– Physics magnification factor
– Breathing rate
Animation Items– Item Name
– Item Description
– Animated FPS
Still Image Items– Item Name
– Item Description

How to create a nizima LIVE configuration file

1. open nizima LIVE and register the created item in nizima LIVE.

2. In the Item List window, set various information about the item.

3. After completing the settings, click “…” > “Save As” in the upper right corner of the item list window and export the settings file (.live.json) to the desktop or any other desired location.

entryfunction
Reading item settingsWhen a configuration file is specified and read in, it is overwritten with that data.
overwrite saveOverwrites an already existing configuration file. If no configuration file exists, a new one is created.
Save AsSave the configuration file as an alias. This is mainly used for exporting the data to the desktop or other location to be enclosed with the product for sale or other purposes.

4. bundle the exported configuration file (.live.json) in the folder of the item to be sold at nizima.

After [3.], you can also create and use a .live.json file by following the steps below.

(1. 2. are the same as the above procedure)
3. when the settings are complete, click “…” Menu > “Save Override” to save the settings.
4. open the relevant item’s folder from “Options” > “Open item’s folder” in the nizima LIVE main window, and bundle the .live.json in that location with the folder of the item to be sold on nizima.

thumbnail

If there is a file named “ico_xxx.png” in each item’s folder, that image will be displayed.
(Supported formats: png, jpeg Recommended size: 184 x 184px)

If there is no “ico_xxx.png”, Live2D items (only those registered on nizima LIVE), animation items (all), and still image items (all) will display automatically generated thumbnails on nizima LIVE as default.

Item Display Position Criteria

It is recommended that there be as little excess transparency around the item as possible when creating it. In nizima LIVE 1.1.0, items are displayed in position and size relative to the canvas. Therefore, if there is an extra transparent area around the item or the item is biased to the edge of the canvas, it may be displayed outside the window when the item is placed in nizima LIVE.


Live2D Items

Data required to be read by nizima LIVE

Please put the following set of data in one folder.

  • .moc3
  • .model3.json
  • .physics3.json
  • Texture folder (recommended texture size is 2048✕2048px or less)
  • .live.json (optional, configuration file on nizima LIVE.)
  • Thumbnail image (optional. If not available, it will be automatically generated on nizima LIVE)

File name: “ico_XXX” Note:XXX is an arbitrary item name
Supported formats: png, jpeg
Recommended size: 184px x 184px

For a detailed description of each data, please refer to the Live2D Cubism Editor Manual, Data for Embedding page.

Example of file structure


What can be used for modeling

Regarding Live2D items, the following four items are available for Live2D modeling in the Live2D Cubism Editor

Parameter information used by the model to which the item is attached

The common IDs of the model and the item are linked to make the parameters of the item work.
Example: If the ID set for the character model’s angle X is “ParamAngleX,” then if you set an ID of “ParamAngleX” for the Live2D item, the “ParamAngleX” value will move the same way when the item is attached to the character model.

breath

Parameter ID is fixed (ParamBreath), and parameters are supported only in the form 0-1.

Physics

HitArea

You can expand the range of items that can be grabbed without changing their appearance.
Items that you want to float, such as wings or on top of the head, can use HitArea to move with the model even if they are far away from the model.

Other precautions

Clipping, mask inversion, and blending additive and multiplicative methods can be used as in normal Live2D models. The effects of addition and multiplication are applied to other models.


Animation Items

Data required to be read by nizima LIVE

Please put the following set of data in one folder.

  • sequentially numbered png or sequentially numbered jpeg or gif
  • .live.json (optional, configuration file on nizima LIVE.)
  • Thumbnail image (optional. If not available, it will be automatically generated on nizima LIVE)

File name: “ico_XXX” Note:XXX is an arbitrary item name
Supported formats: png, jpeg
Recommended size: 184px x 184px

  • The recommended data size is approximately 10 MB or less. (The larger the data size, the higher the load on the PC.)

Example of file structure


Still Image Items

Data required to be read by nizima LIVE

Please put the following set of data in one folder.

  • png or jpeg
  • .live.json (optional, configuration file on nizima LIVE.)
  • Thumbnail image (optional. If not available, it will be automatically generated on nizima LIVE)

File name: “ico_XXX” Note:XXX is an arbitrary item name
Supported formats: png, jpeg
Recommended size: 184px x 184px

Example of file structure


Precautions

When attaching an item to a model with nizima LIVE, the point where the item is grabbed becomes the reference point and is attached to the model’s art mesh. If an item is attached to an art mesh that moves or deforms violently, it will cause unintended movement, so the position of the item must be carefully considered. For example, for items worn on the face, such as eyeglasses, we recommend avoiding art mesh on parts that move violently, such as the eyes, mouth, and bangs.

The internal contents of the .live.json file are outside the scope of the review process when the work is sold at nizima.


For information on how to sell your work at nizima, please see the following page.

If you have any questions, please contact us using the inquiry form.