This is an operation guide for nizima‘s Live2D preview.
Please use it to check the operation of your Live2D model before purchasing it.

  • You can also see a similar explanation from the “?” in the preview.
  • Previews may not work depending on how each creator creates their models, including eye and mouth crackling, etc.
    Before purchasing, if you have any questions after touching a preview, write them in the comments section of that piece or direct message the creators of that piece.
    If you have any questions about individual works, please contact the author. nizima management will not be able to respond to your inquiries.

Icon Detail

IconsFeature
Playback and pause Live2D models.
Initialize the Live2D model
Mutes and unmutes sounds.
Note: Not displayed if the Live2D model does not include sound.
Set background color
Set background image
Show/Hide the hit area.
Note: If the Live2D model does not have a hit area set, It will not be displayed.
Change the eye tracking method
Method A is the Live2D model standard and Method B is the window standard.
Play/stop random pauses
The parameters to be moved can be selected by checking them in the parameter panel.
Open and close help menu.

Note: A hit area is a judgment area used for special operations. (e.g., playing a specific motion by tapping a specific position)
For more information, please refer to the Live2D manual “Preparing to set up a pertinent area“.

IconsFeature
If checked, the Live2D model’s eyes will blink
If checked, the Live2D model’s mouth will lip-sync

Parameters

IconsFeature
Selects/deselects the checkboxes of parameters at once.
Displays the set parameter ID/parameter name
If cdi3.json is not set, ID is displayed
Reset parameter values to default
Selects/unselects parameters for random poses at once
Checked Param can have fixed values
Unchecking returns to default values
Checked parameter is target for random pose

Parts

IconsFeature
Selects/deselects all checkboxes of a part at once
Displays the set parameter ID/parameter name
If cdi3.json is not set, ID is displayed
Reset all parts to default values
Opacity can be controlled with the slider.
Unchecked Parts will be hidden
Note: For Parts corresponding to pose3.json, pause the model before manipulating it.
Reset the part values to default

Motion List

Note: If the motion is not included in Live2D, it will not be displayed.

IconsFeature
Play Motion Randomly
When one motion finishes playing, the next motion is automatically played at random.
When a motion is being played, pressing the button will randomly play the next motion.
Stops playback of loop motion
If Idle motion is set, it will randomly play Idle motion
Stop/play motion
Eye tracking, breathing, etc. will be done.
Press the Motion name button to loop the motion.
If the nizima model specification is supported, the event name is also displayed

Expression List

Note: If the Live2D model does not include an expression file, it will not be displayed

IconsFeature
表情をデフォルト値に戻します
When the button with the name of the Expression is pressed, the Live2D model changes to the corresponding expression

Mouse and touch operation

actionHow to operate
Eye TrackingMouse — Left click and drag
Touch — Tap and swipe
MoveMouse — right click or wheel or spacebar + left click and drag
Touch — two-finger tap and swipe
Scale up or downMouse — Wheel operation
Touch — Pinch operation

nizima model specifications

See nizima model specifications for details.

  • Motion corresponding to the nizima model specification can be played back in the event
  • You can check the motion list to see if it corresponds to the nizima model specification
  • The Live2D preview will address the following for each event
actionHow to operate, or conditions for motion playback
Auto playback when idling (no events)
Auto playback when Live2D model is displayed
Auto playback when characters are displayed during morning hours (AM 4:00 – AM 11:00)
Auto playback when characters are displayed during nighttime hours (PM 6:00 – AM 4:00)
Mouse — left click
Touch — Tap
Mouse — Left click on the hit area
Touch — Tap the hit area
Mouse — Left click and drag in one direction and release
Touch — Flick in one direction
Mouse — Left-click and hold on the hit area, drag in one direction and release.
Touch — Tap and hold the hit area and flick in one direction
Drag (flick) in the specified direction and release
Up — upward
Down — downward
Left — leftward
Right — rightward
Drag (flick) in the specified direction from the hit area and release
Drag (flick) right, left, right, etc. 3 or more times
Drag (flick) 3 or more times from the hit area to the right, left, right, etc.
When the Live2D model is moved
When the Live2D model is scaled down
When the Live2D model is scaled up